History
about oracle
This game has been in development for 30 years.
The universe is ending. Only those who hold the Oracle will be reborn into the new universe.
To control the Oracle when the last planet disappears from the cosmos.
Setup is random. Placement of game elements is different every time!
Turn Based / Casual Card Game / 2-6 players 30 – 45 minutes a game!
With the universe imploding around you, play as one of several races traveling from planet to planet in search of items that will help your people control the Oracle and survive.
There is no player elimination. If a player is defeated in combat, a new agent appears in the nebula so that they may continue to play.
Players select one of the two races presented to them, out of a possible twelve!
The game plays quickly and is easy to learn. The play area shrinks and forces players to interact. There is no complicated scoring!
There is no player elimination. If a player is defeated in combat, a new agent appears in the nebula so that they may continue to play.
Players select one of the two races presented to them, out of a possible twelve!
The game plays quickly and is easy to learn. The play area shrinks and forces players to interact. There is no complicated scoring!
This game has been in development for 30 years.
You can’t create something fantastic without a great design team. Despite all my dedication and vision, you just need a different perspective occasionally to craft the best possible product. I am truly grateful to all my friends, family, and play-testers. The column to the right is a list of people who were instrumental in making this game a reality.
Lance Gharat. Creator of the fractal world map generator I used to make the planets.
(gharat.net/pages/planetgen.html)
A resource for the icons that I used on my cards. (game-icons.net)
Gary Simpson. Did all the art for the cards, box, and alien races. His advice and experience in the game industry was very helpful.
Christopher Holmes. Designed the card iconography and range arc for the weapon cards. He was always excited to see this game come to fruition! Also designed the shrinking universe animated .gif!
Loren Coleman. Industry insider who helped me learn what pitfalls to avoid.
Molly Corbett. My wife and supporter. She lit the spark that rekindled the fire in this project. She has always encouraged me and was never afraid to tell me, “That’s stupid”.
Kent Leonard. Made the brilliant website you are looking at right now.
Portland Game Crafter’s guild. A great resource! They have been willing to play this game every time that I brought it to the table. They helped me take a good game and make it a great game!
Noah Gadea. He was an early play-tester who helped me stay on track despite the fact that he is designing a similar game from the exact same inspiration piece!
Dr. Glenn Sykes. A genius and madman who inspired me to make a game with NO DICE.
Kevin Grote. My first previewer!
Rob Nolan. Kickstarter Campaign Manager.
Steven Mohan Jr. Author of the Oracle’s Lament novella.
Sam Hillier. Editor and refinement expert.
Thank you all very much!
You can’t create something fantastic without a great design team. Despite all my dedication and vision, you just need a different perspective occasionally to craft the best possible product. I am truly grateful to all my friends, family, and play-testers. The column to the right is a list of people who were instrumental in making this game a reality.
Lance Gharat. Creator of the fractal world map generator I used to make the planets.
(gharat.net/pages/planetgen.html)
A resource for the icons that I used on my cards. (game-icons.net)
Gary Simpson. Did all the art for the cards, box, and alien races. His advice and experience in the game industry was very helpful.
Christopher Holmes. Designed the card iconography and range arc for the weapon cards. He was always excited to see this game come to fruition! Also designed the shrinking universe animated .gif!
Loren Coleman. Industry insider who helped me learn what pitfalls to avoid.
Molly Corbett. My wife and supporter. She lit the spark that rekindled the fire in this project. She has always encouraged me and was never afraid to tell me, “That’s stupid”.
Kent Leonard. Made the brilliant website you are looking at right now.
Portland Game Crafter’s guild. A great resource! They have been willing to play this game every time that I brought it to the table. They helped me take a good game and make it a great game!
Noah Gadea. He was an early play-tester who helped me stay on track despite the fact that he is designing a similar game from the exact same inspiration piece!
Dr. Glenn Sykes. A genius and madman who inspired me to make a game with NO DICE.
Kevin Grote. My first previewer!
Rob Nolan. Kickstarter Campaign Manager.
Steven Mohan Jr. Author of the Oracle’s Lament novella.
Sam Hillier. Editor and refinement expert.
Thank you all very much!
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